Nado Engineering
Wednesday, May 29, 2013
A surprise for Mr. Olson
We needed a way to express our utmost gratitude to Mr Olson, so we put together this card and had everybody sign it.
Monday, May 27, 2013
CAD TRAIN!!
Spent the better part of a day making this train, and it came together to perfectly!
Here's the completed train... I even added some color to make it look cool!
Hitch Magnet:
Hitch Peg:
Linkage Arm:
Linkage Peg:
Smoke Stack:
Body:
Wheel:
The video of the explosion:
Over the past year, Ive learned so much about CAD, and Autodesk Inventor specifically. It's been amazing seeing my knowledge increase over time.
Here's the completed train... I even added some color to make it look cool!
Hitch Magnet:
Hitch Peg:
Linkage Arm:
Linkage Peg:
Smoke Stack:
Body:
Wheel:
The video of the explosion:
Over the past year, Ive learned so much about CAD, and Autodesk Inventor specifically. It's been amazing seeing my knowledge increase over time.
Tuesday, May 7, 2013
Capstone Architecture!
Finished the house and had a gallery walk. Got many positive comments from the other engineers!
All the steps and point totals below!
All the steps and point totals below!
Step 1 (2 out of 2 points)
- The scope of this project is to build a two story house on stilts.
- We're going to try to model the entire house, however, we cannot model any surrounding features such as the beach, ocean, or trampoline.
- We plan to build the house on stilts, complete with two floors and a pool on the roof. We also plan to give it a polished look by painting the outside.
Step 2 (2 our of 2 points)
- Cut short, fluid strokes. Make sure the cuts were straight by using a ruler or another straight edge. We used the back side of the ruler.
- Our scale was base off of the side of the first wall on the first floor. We utilized the eyeball technique to determine the rest of the proportions.
Step 3 (9 out of 9 points)
- Client Feedback: We talked to Mr Aldworth after finishing the house, and he told us how amazing it was and that he loved it. In the words of Aldy, "Oh you kids... That's awesome!"
- Instructor feedback: Mr Olson was fascinated by how we successfully incorporated the stilts into the design of the house. I think he noted the extra work that was needed to complete the design.
- Student Feedback: In the gallery walk, our fellow engineers said great things about our house. "I liked everything about it" said a peer on a green post-it.
Thursday, May 2, 2013
Design Bootleg Methods!
Method: Prototype to Test
We used CAD to prototype our model.
Method: Prototype to Test
We used Minecraft to prototype our model.
Method: Prototype to Test
We used foam boards to prototype out model.
Method: Feedback Capture Grid
All the groups went around and posted feedback onto our house.
Method: User-Driven Prototyping
We asked Mr. Aldworth several questions regarding his life:
-How many kids do you have/ plan on having?
-2
-Is there any important features you're looking in for a house?
-I want it to be two stories, the bedrooms on the top floor. And have it on stilts with a pool. Oh, and a rope swing and a trampoline.
Engage:
-we interviewed Mr. Aldworth on what he was expecting with the house before we began designing the house.
Method: Testing with Users
After finishing the Minecraft and CAD models, we took the results to Mr. Aldworth and made sure that he liked house the house was turning out. We said he loved it, so we proceeded to create the physical model.
Method: Imposing Constraints
One of the hardest constraints we had to deal with that having just one material to build the house: foam board. We didnt have any other materials to use, and the house ended up looking very bland. To solve the problem, we brought in paint so we could paint the house to make it look realistic and beautiful.
Method: Imposing Constraints
We agreed to only work when all members of the team were together, so no decisions would get made without the input of a member of the team. Because of this, we could only work during class hours, which severely hindered progress. But, we were still able to finish the model on time.
Method: Brainstorm
At the very beginning, we sat down in a group and just pooled ideas on how to create a house to meet Mr Aldworth's requirements.
Method: Facilitate a Brainstorm
One of the rules of brainstorming was that no idea was a bad idea. All ideas where welcome in the group. This helps bring out the team's goals, and what we would like to see accomplished
Method: Selection
Before starting any prototypes, we made created a basic model on paper. Which this model, we saw what we needed to add and what was missing.
Method: Character Profile
We profiled Mr. Aldworth to find out what he needed the most in his house.
Mr Aldworth has two kids and a wife, a medium income family, a job here in coronado, he is 43 years old. With this information, we could make suggestions like having multiple bedrooms and bathrooms, having a rope swing in the front yard, and making the house's location close to the school.
Method: Interview
We interviewed Mr. aldworth to find the things he wanted most out of the house.
Method: Stoke
In the building process, we became bored multiple times. To stoke the group, we planned multiple parties on the side. These parties brought the mood of the group back up, so we could go back to work.
Method: User Driven Prototyping
Our final prototype, the physical foam board prototype, was made solely with Mr Aldworth in mind. He gave us a base of what he wanted, and we made this prototype with those in mind.
We used CAD to prototype our model.
Method: Prototype to Test
We used Minecraft to prototype our model.
Method: Prototype to Test
We used foam boards to prototype out model.
Method: Feedback Capture Grid
All the groups went around and posted feedback onto our house.
Method: User-Driven Prototyping
We asked Mr. Aldworth several questions regarding his life:
-How many kids do you have/ plan on having?
-2
-Is there any important features you're looking in for a house?
-I want it to be two stories, the bedrooms on the top floor. And have it on stilts with a pool. Oh, and a rope swing and a trampoline.
Engage:
-we interviewed Mr. Aldworth on what he was expecting with the house before we began designing the house.
Method: Testing with Users
After finishing the Minecraft and CAD models, we took the results to Mr. Aldworth and made sure that he liked house the house was turning out. We said he loved it, so we proceeded to create the physical model.
Method: Imposing Constraints
One of the hardest constraints we had to deal with that having just one material to build the house: foam board. We didnt have any other materials to use, and the house ended up looking very bland. To solve the problem, we brought in paint so we could paint the house to make it look realistic and beautiful.
Method: Imposing Constraints
We agreed to only work when all members of the team were together, so no decisions would get made without the input of a member of the team. Because of this, we could only work during class hours, which severely hindered progress. But, we were still able to finish the model on time.
Method: Brainstorm
At the very beginning, we sat down in a group and just pooled ideas on how to create a house to meet Mr Aldworth's requirements.
Method: Facilitate a Brainstorm
One of the rules of brainstorming was that no idea was a bad idea. All ideas where welcome in the group. This helps bring out the team's goals, and what we would like to see accomplished
Method: Selection
Before starting any prototypes, we made created a basic model on paper. Which this model, we saw what we needed to add and what was missing.
Method: Character Profile
We profiled Mr. Aldworth to find out what he needed the most in his house.
Mr Aldworth has two kids and a wife, a medium income family, a job here in coronado, he is 43 years old. With this information, we could make suggestions like having multiple bedrooms and bathrooms, having a rope swing in the front yard, and making the house's location close to the school.
Method: Interview
We interviewed Mr. aldworth to find the things he wanted most out of the house.
Method: Stoke
In the building process, we became bored multiple times. To stoke the group, we planned multiple parties on the side. These parties brought the mood of the group back up, so we could go back to work.
Method: User Driven Prototyping
Our final prototype, the physical foam board prototype, was made solely with Mr Aldworth in mind. He gave us a base of what he wanted, and we made this prototype with those in mind.
Thursday, April 18, 2013
Egg Drop Challenge
Eggs are dropping here in engineering! We were tasked to drop an egg off of a 20 foot ledge, and make sure than it stays unbroken. We were also randomly given a partner, I got put with Nick!
The following are the achievements that we are claiming:
Brainstorming:
-Create a sketch of one possible solution. Include labels.
-Create a sketch of another possible solution. Include labels.
-Create a sketch of a third possible solution. Include labels.
Material Prep:
-Generate a list of materials required for build day.
-Document a plan to ensure materials are brought in on block day.
Material Based Achievements:
-Your materials fit inside a printer paper box
-Your materials fit inside a shoe box
Material Weight:
-Your materials weigh less than 500 grams.
-Your materials weigh less than 300 grams.
-Your materials weigh less than 200 grams.
-Your materials weigh less than 150 grams.
-Your materials weigh less than 100 grams.
Drop Accuracy:
-You hit the butcher paper!
-You hit inside the third ring!
-You hit inside the second ring!
Drop Times:
-Your solution takes more than 4 seconds to hit the target!
-Your solution takes more than 5 seconds to hit the target!
Egg Resilience:
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
Other Achievements:
-Help set up the Bullseye.
22 Achievements in total!
The following are the achievements that we are claiming:
Brainstorming:
-Create a sketch of one possible solution. Include labels.
-Create a sketch of another possible solution. Include labels.
-Create a sketch of a third possible solution. Include labels.
Material Prep:
-Generate a list of materials required for build day.
-Document a plan to ensure materials are brought in on block day.
Material Based Achievements:
-Your materials fit inside a printer paper box
-Your materials fit inside a shoe box
Material Weight:
-Your materials weigh less than 500 grams.
-Your materials weigh less than 300 grams.
-Your materials weigh less than 200 grams.
-Your materials weigh less than 150 grams.
-Your materials weigh less than 100 grams.
Drop Accuracy:
-You hit the butcher paper!
-You hit inside the third ring!
-You hit inside the second ring!
Drop Times:
-Your solution takes more than 4 seconds to hit the target!
-Your solution takes more than 5 seconds to hit the target!
Egg Resilience:
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
-Your egg didn't break in any way!
Other Achievements:
-Help set up the Bullseye.
22 Achievements in total!
Tuesday, March 5, 2013
Thursday, February 28, 2013
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